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User Manual for The Draftsman
Version 1.0
Prepared by
David J. Stang, Ph.D.
Hire Education
3631 Jenifer St. NW
Washington DC 20015
(202) 966-1635 (voice)
(202) 686-5360 (BBS)
September 1, 1985
User Manual for The Draftsman
______________________________________________________________________________
TABLE OF CONTENTS
1. Features of The Draftsman .............................................. 1
2. Using Help ............................................................. 1
3. General Overview ....................................................... 2
3.1 Constructing a Graph ............................................... 2
3.2 Menus .............................................................. 3
3.3 Cursor Motion Keys ................................................. 3
3.4 Field Editing Keys ................................................. 4
3.5 Some General Notes on Menus ........................................ 4
3.6 The Main Menu ...................................................... 5
4. Define Environment ..................................................... 6
5. Specify Input .......................................................... 7
5.1 Source of Data ..................................................... 8
5.1.1 Edit .......................................................... 8
5.1.2 DIF ........................................................... 9
5.1.3 DATA .......................................................... 9
5.2 File Number ........................................................ 10
5.3 Number of x Values, Number of y Values for Each x Value ............ 10
5.4 Modify Existing File Size? ......................................... 11
5.5 Name of File ....................................................... 11
5.6 Edit:Filen ......................................................... 11
5.7 Graphing Values from 1-2-3 ......................................... 12
6. General Plot Specifications ............................................ 12
7. Pie Chart Specifications ............................................... 14
7.1 Title and Footnote Fields .......................................... 15
7.2 Explode ............................................................ 15
7.3 Pie Colors ......................................................... 15
7.4 Data File .......................................................... 15
7.5 Y column ........................................................... 15
7.6 Chart Size and Position (boxing) ................................... 15
8. Bar Chart Specifications ............................................... 16
8.1 Title, Footnote .................................................... 17
8.2 X-label ............................................................ 17
8.3 Y-label ............................................................ 17
8.4 Bar Colors ......................................................... 17
8.5 Bar Format ......................................................... 17
8.6 Enclose Chart in Box ............................................... 17
8.7 Horizontal Reference Value ......................................... 18
8.8 Baseline Value ..................................................... 18
8.9 Data File .......................................................... 18
8.10 Y-columns ......................................................... 18
8.11 Minimum Column Width .............................................. 18
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman
______________________________________________________________________________
8.12 Chart Size and Position ........................................... 18
9. Line Graph Specifications .............................................. 18
9.1 Line Markers ....................................................... 19
9.2 Connect Points ..................................................... 20
10. Edit .................................................................. 20
10.1 Add Text .......................................................... 21
10.2 Get Help .......................................................... 21
10.3 Leave Edit ........................................................ 21
10.4 Place a Dot ....................................................... 21
10.5 Draw a Line ....................................................... 21
10.6 Draw an Arrow ..................................................... 21
10.7 Move .............................................................. 21
10.8 Find Out Where You Are ............................................ 21
10.9 Execute Saved Edit Commands ....................................... 22
10.10 Write Your Name in Longhand ...................................... 22
10.11 Change Color ..................................................... 22
10.12 Draw a Rectangle ................................................. 22
10.13 Add a Legend ..................................................... 23
10.14 Draw a Circle (or Oval) .......................................... 23
10.15 Back Up your Screen to Disk ...................................... 23
10.16 Retrieve a Screen from Disk ...................................... 23
10.17 Paint a Region ................................................... 23
10.18 Draw a Flowchart ................................................. 24
10.19 Erase a Line ..................................................... 24
10.20 Erase a Region ................................................... 24
10.21 Move a Section of the Plot to a Different Location ............... 24
11. Produce Hard Copy Output .............................................. 24
11.1 Epson ............................................................. 25
11.1.1 Print Aspect Ratio ........................................... 25
11.1.2 Orientation .................................................. 25
11.2 HP-7470 ........................................................... 26
11.2.1 Input ........................................................ 26
11.2.2 Retrieving Saved Plots ....................................... 26
11.2.3 Switch Settings .............................................. 26
11.2.4 Startup ...................................................... 27
11.2.5 Restrictions and Special Features of Edit .................... 27
11.2.6 Other Differences Between Screen and Plotter Graphics ........ 27
12. Save Screen/Data/Spec ................................................. 28
12.1 Screen ............................................................ 28
12.2 Data .............................................................. 28
12.3 Spec .............................................................. 29
12.4 Diskette File Name ................................................ 29
12.5 File Number and Format ............................................ 29
13. Display Slide Show .................................................... 29
13.1 Time .............................................................. 30
13.2 Slide Names ....................................................... 31
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman
______________________________________________________________________________
13.3 List File Directory ............................................... 31
14. Error Messages ........................................................ 31
15. Installation .......................................................... 34
15.1 Equipment Required ................................................ 35
15.2 For New Computer Users Only ....................................... 35
15.2.1 Diskette Care ................................................ 35
15.3 Make a Backup Copy ................................................ 35
15.4 Invoking The Draftsman ............................................ 36
15.5 The Draftsman Files ............................................... 36
15.6 Modify FILE.DAT ................................................... 37
15.6.1 Running The Draftsman From a Floppy .......................... 37
15.6.2 Running The Draftsman from a Hard Disk ....................... 38
15.7 For Users with Monochrome Monitors ................................ 39
15.8 Assuring You Have a Full Copy of The Draftsman .................... 40
15.9 Installing a Mouse Driver ......................................... 40
15.10 HP 7470A Plotter ................................................. 40
16. Support for Users ..................................................... 41
16.1 24-Hour BBS Support ............................................... 41
16.2 Support for Registered Users ...................................... 41
16.3 Source Code Available ............................................. 41
16.4 Distribution Conditions ........................................... 41
16.5 History of The Draftsman .......................................... 42
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman
______________________________________________________________________________
LIST OF TABLES
1 Main Menu ............................................................... 5
2 Define Environment Menu ................................................. 6
3 Specify Input Menu ...................................................... 7
4 Data Entry Menu ......................................................... 8
5 Sample Data File (Comma Delimited) ...................................... 9
6 General Plot Specifications Menu ........................................ 12
7 Pie Chart Menu .......................................................... 14
8 Bar Chart Menu .......................................................... 16
9 Line Graph Menu ......................................................... 18
10 Edit Command Summary ................................................... 20
11 Printer/Plotter Menu ................................................... 24
12 Save Screen/Data/Spec Menu ............................................. 28
13 Slide Show Menu ........................................................ 29
14 List File Directory Menu ............................................... 31
15 FILE.DAT ............................................................... 37
16 FILE.DAT for Floppy-Based Operation .................................... 37
17 Files Required by The Draftsman ........................................ 40
18 Mouse Installation Batch File .......................................... 40
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman
Version 1.0
Prepared by
David J. Stang, Ph.D.
Hire Education
3631 Jenifer St. NW
Washington DC 20015
(202) 966-1635 (voice)
(202) 686-5360 (BBS)
~~~~~~~~~~~~
1. Features of The Draftsman
1. Context-sensitive help.
2. Stacked and cluster bars, line charts, scatter charts, pie and exploded
pie charts.
3. Free-hand edit mode, with options to draw, scale, and move rectangles and
circles, line drawing, arrow creation.
4. Slide show mode.
5. Support for Mouse Systems mouse.
6. 24-hour support via Bulletin Board.
2. Using Help
The information in the help menus is divided into four "chapters":
1. Introduction. This gives an overview of The Draftsman, and brief instruc-
tions on how to get started.
2. Menu Descriptions. The Draftsman contains 13 menus which you use to select
graph options. This chapter has detailed instructions for filling out each
menu. If you press F1 when you are looking at a menu, you will enter help
at the appropriate page of this chapter.
3. Error messages. This chapter explains all error messages produced by The
Draftsman. If there is an error message on the screen when you press F1,
you will enter help at the relevant page of this chapter.
4. Appendix. This contains instructions for installing The Draftsman.
All of the information that may be found in the context-sensitive help may
also be found in this manual, although the on-screen help may be much handier
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 2
______________________________________________________________________________
than this manual for getting the help you need.
You may get to help whenever you have a problem by pressing the F1 function
key. Once you are in help, you may go directly to a chapter, by typing the
chapter number, then F2. After reading a help page, you have four choices as
to what to do next.
1. Type + to go to the next page. This is the default choice for reading
help; you may page forward through help simply by pressing F2 whenever you
are ready for the next page.
2. Type - to go to the previous help page
3. Type x to exit from help and return from whence you came
4. Type a page number to go directly to a specific page in help. Page numbers
appear in the lower right hand corner of each page and have the format
a.b.c The instructions for menu n begin on page 2.n, so you can go
straight to a menu by entering its page number below. For example, to find
out about bar charts (menu 4.2) enter page 2.4.2.
After entering your choice, press F2 (or enter).
3. General Overview
The Draftsman presents a relatively easy and powerful way for converting data
into graphic displays. Although the emphasis in The Draftsman is towards
business plots, it allows you to create arbitrary graphics. On the assumption
that learning by doing is more efficient than learning by reading, I am not
going to spend a lot of time now talking about what The Draftsman can or can't
do. Instead I just want to discuss the general operation of The Draftsman and
send you on your way. You should have produced your first graph within the
next couple of minutes.
3.1 C_o_n_s_t_r_u_c_t_i_n_g_ a_ G_r_a_p_h_
The processing of creating a graph normally involves three steps:
1. Specify data input: choice 3 from the MAIN MENU (this menu was the first
thing you saw when you entered The Draftsman). You've got to plot some-
thing, and this step allows you to either key in data directly, or indi-
cate that the data is to come from an existing disk file.
2. Create a chart: choice 4 from the main menu. This step involves first
selecting the type of chart (pie, bar, etc.), then providing details such
as titles, colors, labels, etc.
3. Produce a permanent copy of the chart: choice 5. In this step the chart is
generated on either a pen plotter or a dot matrix printer.
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 3
______________________________________________________________________________
3.2 M_e_n_u_s_
If you have data to be displayed, you construct a chart by selecting among
options: what kind of chart, what color, etc. In The Draftsman, all op-
tions are selected via menus, where a menu consists of a number of mul-
tiple choice or fill-in questions.
There are several common features to entering data in menus, as follows:
1. You enter information in fields, indicated by colored rectangles. Each
menu field has a fixed length; you can't backspace out of, or move to
the right of the box.
2. F1 will send you to the page of help which describes the menu.
3. F2 indicates that you are done entering data in the menu and wish to
proceed.
4. F3 means that you want to go back to the previous menu.
5. Cursor motion keys and field editing keys. Throughout all menus, the
same cursor motion and field editing keys do the same jobs. A brief
summary of cursor motion and field editing is provided in the next
section.
6. As each field is entered, The Draftsman will check its validity. If an
error is detected, a short error message will be displayed and the
cursor will be positioned to the beginning of the same field. If you
need some more explanation as to why your value is wrong, press F1 for
help.
7. When a menu is first displayed, some of the fields will already be
filled in. Feel free to change these values if you like. Also, many
fields are optional and can be left blank.
3.3 C_u_r_s_o_r_ M_o_t_i_o_n_ K_e_y_s_
Cursor motion keys move the cursor from field to field:
C_u_r_s_o_r_ D_o_w_n_. moves you to the next field within a menu.
E_n_t_e_r_ (R_e_t_u_r_n_). does the same job as cursor down: it moves you to the
next field in a menu.
C_u_r_s_o_r_ U_p_. moves you to the previous field within a menu.
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 4
______________________________________________________________________________
3.4 F_i_e_l_d_ E_d_i_t_i_n_g_ K_e_y_s_
Field editing keys are used to enter data within fields.
D_e_l_. deletes a character to the right of the cursor.
I_n_s_. puts you in insert mode. Subsequent characters are inserted in the
middle of the field. Type Ins again to turn it off.
C_t_r_l_-E_n_d_. erases from the current cursor position to the end of the
field.
C_u_r_s_o_r_ l_e_f_t_/r_i_g_h_t_. moves the cursor within the field without changing the
data.
3.5 S_o_m_e_ G_e_n_e_r_a_l_ N_o_t_e_s_ o_n_ M_e_n_u_s_
A few general notes:
1. There are three different kinds of values which can be entered in a
menu: numbers, text (such as titles, labels), and words chosen from a
fixed set of choices. An example of the last is in menu 4, where you
must enter one of pie, bar, line, edit, or erase to indicate the kind
of chart you want to make. For any fields for which the range of
possible values is limited, the choices are given in square brackets
[thus].
2. Some menu entries allow you to enter more than one value. For example,
if you are plotting several lines in a line graph, you can indicate a
different color for each of the lines. Multiple values should be
separated by commas and/or spaces.
3. In the upper right corner of every menu, The Draftsman displays the
amount of free computer memory. This is a workspace for storing data
files and input to menus. Each time you enter data in a menu, the free
space diminishes; it is possible to run out of memory. You have four
options to reduce your use of memory:
- use erase in menu 4 to start with a new set of graph
specifications.,
- enter n in menu 2 in the field marked- save edit commands?. Complex
editing, particularly if it involves a lot of text, can consume a lot
of memory. (Even if the workspace is larger, you are limited to 8K in
a single edit.)
- use menu 6 to save your work, exit The Draftsman, and start again.
- increase the memory in your machine. With 128K of total memory, The
Draftsman allocates a workspace of only 4K, but with 160K or more, the
workspace expands to 32K.
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 5
______________________________________________________________________________
3.6 T_h_e_ M_a_i_n_ M_e_n_u_
The main menu is your home base. You begin all tasks from here, and you
will return here after the task is completed. The main menu resembles the
figure below:
---=== _T_a_b_l_e_ 1_: M_a_i_n_ M_e_n_u__ ===---
MAIN MENU Free: 32738
1 Introduction
2 Define Environment
3 Specify Input
4 Create Plot
5 Produce Hard Copy Output
6 Save Screen/Data/Spec
7 Display Slide Show
8 List File Directory
9 Exit From THE DRAFTSMAN
Your choice:
Note: This is freeware! Please share it with others.
Send a $25 contribution to Hire Education,
3631 Jenifer NW, Wash DC 20015
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
Your 9 menu choices will do accomplish these things:
1. Introduction. This will take you to the introduction in help.
2. Define Your Environment If you choose main menu option 2, you will be be
given an opportunity to alter your graphics environment by selecting
graphics resolution,* color palette, background color, etc.
3. Specify input. All charts need data to be plotted. This option allows you
to either: 1) enter data directly, 2) retrieve a data file stored on disk,
or 3) edit a previously created file.
4. Create a plot. This is where The Draftsman draws your picture.
5. Produce hard copy output. This option will let you make a copy of your
plot on your dot matrix printer.
6. Save Screen/Data/Spec. This choice will let you save everything you've
done.
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 6
______________________________________________________________________________
7. Display slide show. This will let you display up to 20 screen images in a
rotating sequence.
8. List file directory. Use this option to determine the files stored on
disk. This is useful for resolving "file not found" errors.
9. Exit from The Draftsman. Return to DOS.
4. Define Environment
In this menu, you specify the graphics environment in which you operate. The
menu resembles that shown in the figure below:
---=== _T_a_b_l_e_ 2_: D_e_f_i_n_e_ E_n_v_i_r_o_n_m_e_n_t_ M_e_n_u__ ===---
2. DEFINE ENVIRONMENT Free: 32669
Graphics resolution [lo,hi]: lo
If lo:
select palette [1,2]: 1 [palette 1: green, red, brown
2: cyan, magenta, white]
background color number: 1 [choose from colors 0-7 below]
Menu display:
foreground text: 2 field 1: 7 field 2: 7 [colors 0-15]
background 4 1 [colors 0-7]
Color reference:
0. black 4. █ red 8. hi-black 12. █ hi-red
1. █ blue 5. █ magenta 9. █ hi-blue 13. █ hi-magenta
2. █ green 6. █ yellow 10. █ hi-green 14. █ hi-yellow
3. █ cyan 7. █ white 11. █ hi-cyan 15. █ hi-white
----------------------------------------------------------------------
Screen aspect ratio: 1 [0.5 to 2.0]
Save "edit" commands? y [y,n]
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
The fields are as follows:
1. Graphics resolution. hi gives a resolution of 640 dots horizontally,
whereas lo gives only 320 dots. Both high and low give 200 dots verti-
cally. Although high resolution gives a cleaner picture, it will only draw
in black and white.
2. Palette and background color. If you choose low resolution, your graphs
will be drawn in up to four colors: one background color and up to three
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 7
______________________________________________________________________________
foreground colors. The foreground colors must be chosen from one of two
sets, or palettes. Palette 1 consists of green, red, and brown; palette 2
is cyan, magenta, and white. The background color can be chosen from one
of eight.
3. Menu display. These fields allow you to modify the colors used to display
menus.
4. Screen aspect ratio. Since monitors vary in their height/width ratio, a
circle which is round on one screen may not appear round on another. You
can make your circles round by setting an appropriate aspect ratio. For
the Amdek Color II, for example, the ratio is .93. Another common ratio is
.833.
5. Save edit commands. If you enter y, The Draftsman remembers all edit
commands. You must enter yes if you use the F4 option to execute a com-
plete graph specification, or if you want to use the pen plotter. The
saved edit commands consume memory, however, and if you need to create a
complex chart, you may need to enter n.
5. Specify Input
You use this menu to tell The Draftsman where your data are coming from. The
menu resembles the figure shown below:
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 8
______________________________________________________________________________
---=== _T_a_b_l_e_ 3_: S_p_e_c_i_f_y_ I_n_p_u_t_ M_e_n_u__ ===---
3. SPECIFY INPUT Free: 32620
Here you create (or retrieve) the data which is to be plotted. Normally,
type EDIT to enter new data (or make changes to old data). You can also
retrieve a saved VISICALC file from disk (type DIF) or a more general data
file (type DATA).
Source of data: edit [edit, dif, data]
File number: 1 [1, 2, or 3]
Number of x values (rows): 12 [1 to 24]
Number of y values for
each x value (y-columns): 1 [1 to 5]
Modify existing file size? n [y or n]
For source = dif or data -
name of file:
Note: x values are typically time periods: months, quarters, or years.
y values are measures - sales, profits, etc. - associated with
each of the time periods.
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
The fields are discussed in the remainder of this section.
5.1 S_o_u_r_c_e_ o_f_ D_a_t_a_
5.1.1 Edit. This means that you will enter the data directly. If you select
edit, The Draftsman will display a table (menu 3.1) and let you type in the
values you want to plot. This will probably be your usual choice. The figure
below shows the input screen you would see if you were to accept The
Draftsman's defaults, and choose to enter 12 values of x, 12 values of 1 y
variable.
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 9
______________________________________________________________________________
---=== _T_a_b_l_e_ 4_: D_a_t_a_ E_n_t_r_y_ M_e_n_u__ ===---
3.1 EDIT: FILE 1 Free: 32356
ROW X Y1 Y2 Y3 Y4 Y5
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
TYPE: cursor left/right to move within a field
cursor up/down to move vertically between fields
F9/F10 to move horizontally between fields
F7/F8 to move data page up/down
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
5.1.2 DIF. This indicates that you want to retrieve a file previously stored
on disk in the Lotus/Software Arts DIF format. Two points:
1. If you are using VisiCalc, the file must have been saved in column format,
i.e., you must have pressed C in response to the VisiCalc prompt: R, C, or
enter
2. the file must contain no column labels.
The Draftsman is somewhat intractable in the file format it expects. The first
column contains the x values and is considered to be alphabetic. All sub-
sequent columns (up to a maximum of five) must contain strictly numeric data.
A section later in this chapter discusses how to bring your 1-2-3 worksheets
into The Draftsman.
5.1.3 DATA. This option also means that you want to fetch a file from disk.
Here is an example of a data file with 3 months of data and two values for
each month:
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 10
______________________________________________________________________________
---=== _T_a_b_l_e_ 5_: S_a_m_p_l_e_ D_a_t_a_ F_i_l_e_ (C_o_m_m_a_ D_e_l_i_m_i_t_e_d_)_ ===---
3,2
Jan,50,10
Feb,30,20
Mar,60,30
-------------------------------------------------------
The data format is as follows:
1. The first line (record) in the file gives the number of rows of data and
the number of y values (numeric columns).
2. subsequent lines in the file correspond to a single row of data (i.e., one
x value and all y values for that x)
3. adjacent values in each line are separated by commas and/or spaces.
4. If an x value contains any special characters or spaces, it should be
enclosed in double quotes.
A DATA file would normally be created by a text editor, by a BASIC program, or
by The Draftsman. Note that any data entered or modified in menu 3--regardless
of the source--can later be saved to disk using menu 6.
5.2 F_i_l_e_ N_u_m_b_e_r_
The Draftsman allows you to have three active files in any given session. You
can then plot the different sets by indicating the file number in the 4.n
menus. If you type EDIT and give the number of a file which you previously
created (either through EDIT or from disk), The Draftsman will enter edit mode
and let you make changes to the file.
5.3 N_u_m_b_e_r_ o_f_ x_ V_a_l_u_e_s_, N_u_m_b_e_r_ o_f_ y_ V_a_l_u_e_s_ f_o_r_ E_a_c_h_ x_ V_a_l_u_e_
To understand x and y in the context of a graph, its important to have a clear
idea of what you're going to be graphing. In most cases you will be showing
changes in some measure (sales, profits, population) over time (months, quar-
ters, years).
The x's are the time periods and correspond to fixed increments along the
horizontal axis of the graph. The x's don't have to be time periods, but The
Draftsman always considers x's to have character values (with discrete as
opposed to continuous values).
The y's, by contrast, are numeric values and correspond to the vertical dimen-
sion of the graph - height of bar for bar charts, height of point for line
graphs. The number of x values is simply the number of time periods you're
going to plot, e.g., 12 for 12 months of data.
The number of y values will normally be 1, since you will usually be plotting
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 11
______________________________________________________________________________
just one measure, e.g., sales. You can, however, plot up to five different
measures on the same graph: both sales and profits, total sales from each of
four divisions, monthly data from this year and last. When you're entering
data, each column of data will create one line (line graphs) or one set of
bars (bar charts).
Note I haven't said anything about pie charts - they're different. Only one y
is ever used for a pie chart. The y value corresponds to the size of a slice;
the x value is the label for the slice.
5.4 M_o_d_i_f_y_ E_x_i_s_t_i_n_g_ F_i_l_e_ S_i_z_e_?
Normally, the two preceeding fields (number of rows, number of columns) are
ignored unless a new file is created using EDIT. However, if you enter y in
the modify field, The Draftsman will use the row and column values to change
the size of the file.
5.5 N_a_m_e_ o_f_ F_i_l_e_
If you are retrieving a data file from disk, you give the file name in the
last field in this menu. This name can have one to three parts, e.g., month,
month.dat, or b:month.dat (the drive: designation is necessary if the file is
not on the current default drive).
5.6 E_d_i_t_:F_i_l_e_n_
You use this menu to enter or modify data which The Draftsman will plot. The
process of entering values works much the same as for any other menu. You
should note the following:
1. Recall that the x values have character values and all y's are numeric.
2. Cursor up and down (or enter) move you vertically.
3. F9 and F10 move you horizontally.
4. The editor will only display 12 rows of data at a time. If you have more
than 12 rows in your file, you can move the display up and down using
function keys F7 and F8.
5. Once you have finished editing the data, press F2 and you will return to
the main menu.
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5.7 G_r_a_p_h_i_n_g_ V_a_l_u_e_s_ f_r_o_m_ 1_-2_-3_
To bring your 1-2-3 worksheet into The Draftsman, you may want to follow these
steps.
1. Create the 1-2-3 worksheet. Create one column for your x labels, and
adjacent columns to the immediate right of this column for each of your y
variables. Save it with /fs
2. Extract from the worksheet only those cells that you wish to graph. Even
if you have only entered numbers in the worksheet, if you have erased any
cells, your active workspace will include them, so you will need to use a
file extract: /FX Your extraction should be values, rather than formulas.
The upper left corner of the extract range should be your first x label,
the lower right corner your last y value.
3. Exit 1-2-3: /QY.
4. If necessary, insert your 1-2-3 disk containing the Translate program. At
the prompt, type TRANSLATE Select WKS to DIF from the Translate menu.
Select the file you have just saved.
5. After conversion to DIF, exit Translate, and copy your new .DIF file to a
The Draftsman data disk (or to your Drawman hard disk directory)
6. Load The Draftsman.
7. Select Specify Input (Main menu option 3)
8. Enter DIF for source of data, and enter the exact DIF file name at the
bottom of this menu. For instance, if your file name is deleteme.dif,
enter deleteme.dif. You will not need to specify number of x values or
number of y values or any other menu options.
9. Move on to Main Menu Option 4. If you have moved too many values in for
medium resolution mode, you can go to the Main Menu, and redefine your
graphics resolution to be hi.
6. General Plot Specifications
You use this menu to tell The Draftsman about the pieces which are going to
make up your plot. The figure below depicts this menu.
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---=== _T_a_b_l_e_ 6_: G_e_n_e_r_a_l_ P_l_o_t_ S_p_e_c_i_f_i_c_a_t_i_o_n_s_ M_e_n_u__ ===---
4. GENERAL PLOT SPECIFICATIONS Free: 32470
In this menu, you choose the type of chart you want to make.
If you want to use a specification file which you saved earlier, enter
the file name here: and then type F2 to proceed.
Otherwise, using one or more lines below, select from:
pie, bar, line, edit, or erase
After each selection, type F2 (or F4; refer to help for difference)
and THE DRAFTSMAN will take you to another menu where you can give more
information about the plot.
1. 2.
3. 4.
5. 6.
7. 8.
9. 10.
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
Since most plots have only one piece, this step is simple. For example, sup-
pose you want to plot a bar chart. Then type BAR (or bar) on line 1 and hit
F2. The Draftsman will take you to another menu and ask for some more details
about your bar chart - Do you want a title? What colors do you want to use? -
and so forth. Then the plot will be drawn and your task will be accomplished.
As you gain more experience with The Draftsman, however, you might like to
embellish your graph beyond what BAR will do. You can add your organization's
logo to the plot, a legend for the graph, or a note with an arrow to highlight
a particular aspect of the data. The Draftsman will also allow you to plot
multiple charts on a single page. To construct complex charts, you build your
plot a step at a time by entering one of the five basic graph components -
pie, bar, line, text, or edit - on successive lines of this menu.
A few points:
1. Normally, after entering a choice (pie, bar, etc.), you press either F2 or
F4. If you press F2:; The Draftsman will then take you to an associated
menu (e.g., 4.1 for pie charts) and ask for more information. After you
have completed that menu and that part of the plot is drawn, you will
return to menu 4 on the next line.
If you press F4, The Draftsman will automatically execute all graphics
commands you have entered, from the current line down. This allows you to
redraw a set of graph specifications without repeatedly pressing F2.
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When you are finished plotting, press Ctrl-Break or F3 to return to the
main menu.
If you press cursor up: The Draftsman will move the cursor to line 1 and
the current chart (but none of the specifications) will be erased. You
will find yourself doing this frequently to fiddle with a chart--changing
the title, position, etc.--until you are satisfied.
2. If you enter erase, all current graph specifications, as well as the
current graph, are erased.
3. Using menu 6, you can save the complete set of specifications for a chart
that you entered in menu 4 and the sub-menus 4.1, 4.2, etc. These
specifications can then be retrieved (enter the file name in the first
field of this menu) and used to plot a new set of data.
7. Pie Chart Specifications
In this menu, you give The Draftsman some information on how you want your
pie chart plotted. This menu is displayed whenever you enter PIE in menu
4. The figure below shows this menu:
---=== _T_a_b_l_e_ 7_: P_i_e_ C_h_a_r_t_ M_e_n_u__ ===---
Free: 32262
4.1 PIE CHART SPECIFICATIONS
Title:
Footnote:
Explode [enter x value or leave blank]:
Pie colors:
[ 1 2 4 6]
█ █ █ █
(use 100+n for dot shading in color n,
200+n for line shading in color n)
Note: In pie charts, "x" designates the label to be attached to a slice,
e.g., month, and "y" determines the size of the slice, e.g.,
sales.
-----------------------------------------------------------------------
Data file # [1,2,3]: 1 Y column [1,2,...,5]: 1
Chart size [blank or 1-320]: and position: [x,y from 0-319]
(size and position will normally be left blank or filled with the
maximum value: size = 320, position = 0,0)
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
Don't be too concerned about making mistakes; it's not necessary to enter
anything in this menu! You can simply press F2 (twice, as you will see under
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the discussion of chart size below) and a pie will be drawn. You can later
return to this menu (press cursor up in menu 4 to return to your PIE line), to
make changes to the plot.
7.1 T_i_t_l_e_ a_n_d_ F_o_o_t_n_o_t_e_ F_i_e_l_d_s_
These fields should be self-explanatory. If you want more than one title or
footnote line, use EDIT (starting from menu 4).
7.2 E_x_p_l_o_d_e_
This option allows you to highlight the data for a given month (year, quarter)
by separating the corresponding pie slice from the rest of the pie. For ex-
ample, to explode February's piece, type Feb on this line (providing the x-
value in your file is feb or Feb or FEB. Although capitalization is ignored,
abbreviations can't be recognized.)
7.3 P_i_e_ C_o_l_o_r_s_
Under this field The Draftsman displays the current active colors, either 2
for high resolution or 4 for low resolution. You can generate different shad-
ing patterns by adding 100 or 200 to a color. For example, 4 will paint in
solid red, 104 will shade with red dots, and 204 will shade with red horizon-
tal lines. You can leave this field blank, in which case The Draftsman will
choose a standard set of colors.
7.4 D_a_t_a_ F_i_l_e_
This is the number of a file containing the data you want to plot. You will
have created this file using menu 3. Normally, you will have only one active
file and this number should be one.
7.5 Y_ c_o_l_u_m_n_
In a pie chart, you can only plot one y, or one column of data in your file.
For example, if you plot sales by month, your pie will represent total sales
for the months represented; each slice of the pie will correspond to a month
and the size of the slice will be proportional to the volume of sales for that
month. If your data file has several columns of y values, enter the number of
the column to plot; otherwise, leave this value 1.
7.6 C_h_a_r_t_ S_i_z_e_ a_n_d_ P_o_s_i_t_i_o_n_ (b_o_x_i_n_g_)
You will normally leave these fields blank. The Draftsman will then find the
minimum size required to plot your pie, and will display a square this size on
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the screen. You can make the square larger by typing B (for Bigger), or move
it to another place on the screen using the cursor (used mainly if you are
plotting several charts on the same page). Once you have settled on a size and
location for your graph, press F2 and the pie chart will be drawn. This
process is called boxing and is one of the most useful features of The
Draftsman; it gives you maximum flexibility in the composition of your graph.
If you enter a specific size and location, The Draftsman will try to plot the
pie chart in that size (you will get an error message if it can't be done).
Size and position are measured in low resolution units (i.e., the screen is
320 wide by 200 high). To make your chart as large as possible, enter
size=320, position=0,0 (these are the coordinates of the upper left hand
corner).
Note that if you return to menu 4.1 after the pie chart is drawn, perhaps to
change the title, the size and location that was used to draw the pie will
have been inserted by The Draftsman. If you want to box your pie, you'll have
to erase the size field.
8. Bar Chart Specifications
You use this menu (see figure below) to provide details on how you want your
bar chart plotted.
---=== _T_a_b_l_e_ 8_: B_a_r_ C_h_a_r_t_ M_e_n_u__ ===---
4.2 BAR CHART SPECIFICATIONS Free: 32172
Title:
Footnote:
X-label:
Y-label: (one or two lines)
Bar format [stack, cluster]: (if more than one y column)
Bar color(s): (one color for each y column)
[ 1 2 4 6]
█ █ █ █
(add 100 for dot shading, 200 for line shading)
Enclose chart in box [y,n]: y
Horizontal reference value: (y value, or leave blank)
Baseline value: (y value, or leave blank)
-----------------------------------------------------------------------
Data file # [1,2,3]: 1 Y column(s): [blank, or 1-5]
Minimum column width [8-100]: 8
Chart size [blank or 1-320]: and position: [x,y from 0-319]
(size and position will normally be left blank or filled with the
maximum value: size = 320, position = 0,0)
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
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Note that you don't have to enter anything. The default values assumed by The
Draftsman are sufficient to plot your data. You can simply press F2 if you
wish.
8.1 T_i_t_l_e_, F_o_o_t_n_o_t_e_
These fields should be self-explanatory. If you want more than one title or
footnote line, use EDIT (starting from menu 4).
8.2 X_-l_a_b_e_l_
A description for the x values. For example, if the x values are months, the
x-label might be 1986.
8.3 Y_-l_a_b_e_l_
A description for the y values. Examples: SALES, or TOTAL SALES (using both
lines).
8.4 B_a_r_ C_o_l_o_r_s_
Under this field The Draftsman displays the current active colors, either 2
for high resolution or 4 for low resolution. You can generate different shad-
ing patterns by adding 100 or 200 to a color. For example, 4 will paint in
solid red, 104 will shade with red dots, and 204 will shade with red horizon-
tal lines. You can leave this field blank, in which case The Draftsman will
choose a standard set of colors.
8.5 B_a_r_ F_o_r_m_a_t_
This only applies if you are plotting several y values for each x value. If
you STACK the values, the y's are accumulated vertically, and a single column
is drawn for each x. Suppose, for example, that you are plotting total sales
for four divisions of your organization, by month. The you would have four y
values for each month, and the height of the stacked column would represent
total sales for the entire company. With CLUSTER, the y values are plotted
side by side, so that you have several columns for each x.
8.6 E_n_c_l_o_s_e_ C_h_a_r_t_ i_n_ B_o_x_
If you select no, only a single vertical and horizontal axis are drawn.
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8.7 H_o_r_i_z_o_n_t_a_l_ R_e_f_e_r_e_n_c_e_ V_a_l_u_e_
If you enter a value, a horizontal line will be drawn across the chart at a
height corresponding to that value.
8.8 B_a_s_e_l_i_n_e_ V_a_l_u_e_
If you enter a value, this value will be used as the bottom of the graph.
Normally, the baseline value is 0, and all bars extend from 0 to the y value.
Suppose, however, that all your y's have high values in a fairly narrow range,
e.g., 1000, 1100, 1200, 1150, 1300. In this example, a baseline value of 1000
will magnify the apparent differences between the values. To deemphasize the
differences, of course, leave the baseline zero.
8.9 D_a_t_a_ F_i_l_e_
This is the number of the file containing the data you want to plot. Files are
created using menu 3. Refer to page 2.3 of on-line help for more information
about files.
8.10 Y_-c_o_l_u_m_n_s_
If this field is blank, The Draftsman will use all columns in the file, and
will plot up to five bars for each x value. You can enter a specific list of
columns numbers if you don't want to use the whole file.
8.11 M_i_n_i_m_u_m_ C_o_l_u_m_n_ W_i_d_t_h_
The Draftsman tries to make optimal use of space by making the bars in your
chart as narrow as possible. Normally, "as narrow as possible" is not objec-
tionably skinny because each column has to accomodate at least the x value.
However, if your x values are short, or if you want wide bars, you can in-
crease this value above 8. Beware, though, because you can very quickly expand
your graph beyond the limits of the screen.
8.12 C_h_a_r_t_ S_i_z_e_ a_n_d_ P_o_s_i_t_i_o_n_
These two fields have the same meaning as they do for pie charts. Refer to on-
line help pages 2.4.1 and the earlier discussion in this manual for details.
In particular, you should note the discussion of boxing.
9. Line Graph Specifications
In this menu (see figure below), you give The Draftsman information about the
line graph you would like plotted.
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---=== _T_a_b_l_e_ 9_: L_i_n_e_ G_r_a_p_h_ M_e_n_u__ ===---
4.3 LINE GRAPH SPECIFICATIONS Free: 32146
Title:
Footnote:
X-label:
Y-label: (one or two lines)
Line color(s): (one color for each line)
[ 1 2 4 6]
█ █ █ █
Line marker(s): . [. + s(quare) c(ircle) t(riangle)]
Connect points: y [y(es), n(o)]
Enclose chart in box [y,n]: y
Horizontal reference value: (y value, or leave blank)
Baseline value: (y value, or leave blank)
-----------------------------------------------------------------------
Data file # [1,2,3]: 1 Y column(s): [blank, or 1-5]
Minimum column width [8-100]: 8
Chart size [blank or 1-320]: and position: [x,y from 0-319]
(size and position will normally be left blank or filled with the
maximum value: size = 320, position = 0,0)
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
Input to this menu is very similar to that for bar charts, so I refer you to
previous pages (or online help page 2.4.2) for help on the following fields:
title footnote x-label y-label
enclose chart horizontal reference baseline value data file #
y columns column width chart size chart position
color
Only the line markers and connect points fields are unique to line graphs.
9.1 L_i_n_e_ M_a_r_k_e_r_s_
Lines connect points; The Draftsman allows these points to be either points, +
signs, squares, circles, or triangles. The use of these different symbols, or
markers, is very useful in distinguishing multiple lines on the same graph.
For each line that you want to plot, enter the single letter or symbol for
that line.
Like colors, if you enter more than one symbol, separate adjacent symbols by
spaces or commas. If you enter fewer markers than the number of lines you are
plotting, The Draftsman will use the first marker for the additional lines.
To create a legend which describes what each of the lines represents, use the
+ function in EDIT (starting from menu 4). This will draw the markers you
selected in a column on the screen. You can then add text to complete the
legend.
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9.2 C_o_n_n_e_c_t_ P_o_i_n_t_s_
It is possible to plot points or other markers without connecting them. Simply
enter no (or n) for each set of y values which you don't want connected. If
you enter a single y, all lines will be drawn. With a single n, no lines will
be drawn.
10. Edit
In edit mode, you add personality to your graph. To start, you may simply want
to add some text to explain or highlight certain aspects of your chart. As you
gain experience with EDIT, you will find yourself doing increasingly complex
and interesting graphics. Some charts, such as flowcharts, can be done en-
tirely in edit without using PIE, BAR, or LINE. At first you may find the
number of choices overwhelming and the commands complicated. Don't despair.
For one thing, nothing terrible (usually nothing at all) will happen if you
make a mistake. At worst, you might paint the whole screen a uniform color. To
simplify the explanation, I will describe the commands in terms of common
tasks.
If you intend to use a pen plotter, there are certain restrictions on the use
of edit. Refer to on-line help pages 2.5 and the following for details. To
begin, here is the Edit command summary.
---=== _T_a_b_l_e_ 1_0_: E_d_i_t_ C_o_m_m_a_n_d_ S_u_m_m_a_r_y__ ===---
4.4 EDIT Free: 32464
With EDIT, you can embellish your graph with arrows, circles, lines,
rectangles, and text in virtually unlimited ways. The commands
are summarized below; additional information is given in help. When
you are ready to begin editing, strike any key.
Figures: Size adjustment:
d place dot B,b change size
l draw line W,w change width
a draw arrow H,h change height
s draw square Movement:
c draw circle cursor up, down, left, right
Function keys: = reset step size
F1 redisplay this page >,< change step size
F2 execute saved commands Special:
F3 leave edit P paint (note: capital P)
F5 text mode on/off i,o get/put screen to disk
F6 display/set color + symbols for legend
m move (after s)
E,e erase (after s)
f fix figure (after s,c,m,+)
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
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10.1 A_d_d_ T_e_x_t_
Press F5. This will create a horizontal cursor and put you in text mode.
Everything you type now goes on the screen. Cursor up, down, left, and right,
and enter work as you might expect. Type F5 again to get out of text mode.
10.2 G_e_t_ H_e_l_p_
Press F1, and the summary of instructions provided in menu 4.4 will be dis-
played. If you press F1 again, a more detailed description (similar to what
you are reading now) will be presented.
10.3 L_e_a_v_e_ E_d_i_t_
Press F3.
10.4 P_l_a_c_e_ a_ D_o_t_
Press d.
10.5 D_r_a_w_ a_ L_i_n_e_
Press l (ell, lower case L, not one). This will draw a line to either: 1) the
last dot, or 2) the end of the last line, or 3) the tip of the last arrow.
If you press l as your very first command in EDIT, nothing will happen because
there was no previous dot, line, or arrow.
10.6 D_r_a_w_ a_n_ A_r_r_o_w_
Press a. This works just like line. The arrow points towards the current
cursor position.
10.7 M_o_v_e_
Use the cursor. The basic movement step, both vertically and horizontally, is
one character. If you want to diminish this step, press <. If you want to
increase this step, press >. If you want to reset the step to one character,
press =.
10.8 F_i_n_d_ O_u_t_ W_h_e_r_e_ Y_o_u_ A_r_e_
A serious reponse to this problem: the current location of the cursor is
indicated by a +. Note that this changes to a _ in text mode.
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10.9 E_x_e_c_u_t_e_ S_a_v_e_d_ E_d_i_t_ C_o_m_m_a_n_d_s_
If you reenter edit (by typing cursor up in menu 4), you can redo all of your
previous editing by typing F2 as the very first key. The Draftsman will then
step through your previous commands and prepare to continue. If your first key
is other than F2, The Draftsman assumes that you want to drop what you did
before, and it is erased from memory.
10.10 W_r_i_t_e_ Y_o_u_r_ N_a_m_e_ i_n_ L_o_n_g_h_a_n_d_
Press < a few times to diminish the movement step to one dot. Then press d to
get started with a dot, followed by (move) l (move) l= (move) l ... This is
not as painful as it seems. You can do a letter in a minute or less with a
little practice.
10.11 C_h_a_n_g_e_ C_o_l_o_r_
Press F6. The current active colors will be displayed at the top of the screen
and the cursor will disappear. Type the number of the desired color, and the
cursor will reappear in the new color.
10.12 D_r_a_w_ a_ R_e_c_t_a_n_g_l_e_
First press s. This causes a square to appear in the center of the screen. You
are now in square mode, and your task, before exiting, is to set the position,
size, and shape of the square (or rectangle). Use the cursor to change the
position. The size and shape are affected by six different keys:
1. B makes the rectangle bigger (both height and width),
2. b makes it smaller,
3. W makes it wider,
4. w makes it thinner,
5. H makes it higher,
6. and h makes it shorter.
When you have the rectangle where you want it, press f to fix the figure. Note
that the rectangle will not have the current color until it is finished. Note:
all of the size commands B, b, W,
w, H, and h are affected by <, =, and >.
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10.13 A_d_d_ a_ L_e_g_e_n_d_
If you've plotted more than one set of bars, or more than one line on the same
graph, you probably want to add a legend to describe the meaning of each bar
or line. You can use the + command to draw a column of symbols corresponding
to your last bar or line graph. You can then append a description to each
symbol.
When you press + The Draftsman draws a rectangle in the center of the screen.
This rectangle has the same shape and size as the column of symbols. Use the
cursor to move the rectangle to the place you want to add the legend (unlike
s, you can't change the shape or size). When you've settled on a final posi-
tion, press f; the rectangle will disappear, the column of symbols will be
drawn, and you will be placed in text mode.
10.14 D_r_a_w_ a_ C_i_r_c_l_e_ (o_r_ O_v_a_l_)
This is very similar to square. First press c. This will draw a circle in the
center of your screen and puts you in circle mode. The circle will respond to
B, b, W, w, H, h in the same way the square did. Again, finish up with an f.
10.15 B_a_c_k_ U_p_ y_o_u_r_ S_c_r_e_e_n_ t_o_ D_i_s_k_
Press o (for output). The Draftsman will prompt you for a file name. If you
are doing complex editing, it's a good idea to back up your screen frequently,
because it is possible to destroy your work. The o function in EDIT duplicates
one of the options of menu 6 -- to save a screen.
10.16 R_e_t_r_i_e_v_e_ a_ S_c_r_e_e_n_ f_r_o_m_ D_i_s_k_
Press i (for Input). The Draftsman will prompt you for a file name.
10.17 P_a_i_n_t_ a_ R_e_g_i_o_n_
Press P. This paints the current region in the color of the cursor, where
region is determined as follows: beginning at the cursor, The Draftsman looks
vertically down until it finds a dot which is a different color than the one
lying under the cursor. This color of this dot defines the boundary of the
region. Example: a red cursor lies in the center of a yellow circle on a blue
background. The Draftsman looks down from the blue center until it finds
yellow, then paints the circle red. Beware: if the region doesn't have a
complete boundary, the whole screen may be painted. This can be frustrating if
you've just spent four hours creating a PC Mona Lisa. Suggestion: use the o
command frequently, and, in general, avoid the letter P.
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10.18 D_r_a_w_ a_ F_l_o_w_c_h_a_r_t_
Fill your screen with text first. Then enclose the text with rectangles or
ovals. Don't forget you can use the < to adjust stepsize to position a figure
exactly. Finally, add arrows using the d and a commands.
10.19 E_r_a_s_e_ a_ L_i_n_e_
Place the cursor at one end of the line. Type d to put a dot there. Move the
cursor to the other end of the line. Change the current color to the back-
ground. Then press l. The line will disappear.
10.20 E_r_a_s_e_ a_ R_e_g_i_o_n_
Press s. This draws a square in the center of the screen. Use the cursor and s
and B, b, etc. to place the square (or rectangle) over the region you want to
erase. Then press E. The rectangle will disappear, as will the region, and you
will be out of square mode. If you type a lower case e, the rectangle will be
painted in the current color.
10.21 M_o_v_e_ a_ S_e_c_t_i_o_n_ o_f_ t_h_e_ P_l_o_t_ t_o_ a_ D_i_f_f_e_r_e_n_t_ L_o_c_a_t_i_o_n_
Even with the flexibility afforded by boxing (if you don't know what this is,
read the discussion of chart size in online help page 2.4.1, or elsewhere here
is this manual), you sometimes want to adjust a graph after it is drawn by
moving pieces around. This is accomplished with the s ... m ... f sequence, as
follows:
First press s. Use the cursor and B, b, etc. until the section to be moved
(which I'll call the stbm) is enclosed. Then press m. This puts you in move
mode, and the only keys which are active are the cursor, and <, =, and >. When
you press the cursor keys, two rectangles will appear on the screen: the first
rectangle will remain fixed around the stbm, and the second--in the same shape
and size--will be drawn where the cursor dictates. The second rectangle repre-
sents the new location for the stbm. When you press f--to finish the move--the
stbm will be moved and both rectangles will disappear.
11. Produce Hard Copy Output
This menu allows you to make a permanent copy of your graph on an Epson MX-80
printer or an HP-7470 pen plotter. A look at this menu is offered by the
figure below:
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---=== _T_a_b_l_e_ 1_1_: P_r_i_n_t_e_r_/P_l_o_t_t_e_r_ M_e_n_u__ ===---
5. PRODUCE HARD COPY OUTPUT Free: 32401
Device: epson [HP, EPSON] (HP-7470 pen plotter or Epson MX-80 printer)
If EPSON: printer aspect ratio: 1 [0.5 to 2.0]
(horizontal dots per inch / vertical dots per inch)
orientation: v [h(orizontal) or v(ertical)]
If HP: Match screen colors to pen colors by entering 1 or 2 letter pen
codes (e.g., r, g, bl, bk) in the fields below. An * marks
each color used in the current graph, so only these fields need be entered.
THE DRAFTSMAN will later prompt you to insert pens using these codes.
There are some differences between screen graphics and plotter graphics.
Refer to help for an explanation.
0. black 4. red 8. hi-black 12. hi-red
1. blue 5. magenta 9. hi-blue 13. hi-magenta
2. green 6. yellow 10. hi-green 14. hi-yellow
3. cyan 7. white 11. hi-cyan 15. hi-white
pen to be used for text:
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
11.1 E_p_s_o_n_
11.1.1 Print Aspect Ratio. This is a number which makes circles appear round
rather than oval. For the EPSON, this value should be .83333 (60 dots per inch
horizontally / 72 dots per inch vertically = 5/6). While it is important to
set this value if you are drawing pie charts, I would leave it at 1.0 other-
wise, since it gives a little sharper picture.
11.1.2 Orientation. If you specify h=horizontal, the graph is printed such
that the left side of the printer page corresponds to the left side of the
screen. While this is natural in the sense that the graph is printed right
side up, the width of the page forces the printed graph to be relatively
small. The default orientation, therefore, is v=vertical. With a vertical
orientation, the left side of the page corresponds to the bottom of the
screen.
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11.2 H_P_-7_4_7_0_
The discussion below describes the input fields and operation of the plotter.
If you have not used the plotter before, read this section carefully.
11.2.1 Input. The color fields allow you to match the colors of your pens to
the colors which were used to draw the graph on the screen. The match does not
have to be perfect; (it usually can't be). For example, the screen draws text;
as white on a black background. Since the paper is white, a black pen is an
appropriate match for white. The codes you use to identify the pens are up to
you; The Draftsman simply uses these codes to tell you what pens he needs.
Enter as many different colors as you have and would like to use. Even though
the HP only holds two pens at a time, a graph can be drawn in more than two
colors; The Draftsman will prompt you for the pens, two at a time.
After entering all colors, press F2. The Draftsman first redraws the current
graph on the screen and saves plotter commands in a disk file. After the graph
is complete you will be instructed to insert a piece of paper, turn on the*
plotter, and insert the appropriate pens. You can press F3 at any time to stop
the plot. Note that this; may leave the pen in the middle of the paper; if so,
lift the paper hold lever to move the pen back to its stall.
11.2.2 Retrieving Saved Plots. If you have saved a screen image to disk (in
screen format using menu 6, or using the o option of edit), the image cannot
be retrieved and plotted. Why? Because a saved screen image is a collection of
dots representing the points on your screen. But when The Draftsman drives the
plotter, he thinks in terms of lines. It is possible to save a plot for rapid
redrawing, but you must do so as follows: First, save the associated data file
using menu 6. Then save the graph specifications as a spec file, also with
menu 6. Then to redraw the plot, proceed as follows:
1. go to menu 3 and retrieve the data file.
2. go to menu 4 and enter the spec file name in the first field.
3. Press F2. This will fill menu 4 with the specifications and position the
cursor one field down.
4. Press F4. This will plot the graph.
5. now go to menu 5 and create the plot on the HP.
11.2.3 Switch Settings. The switches in the right rear of the plotter should
be set as follows:
0 0 0 1 1 0 0 0
S2 S1 Y US B4 B3 B2 B1
Refer to online help chapter 4 or to the Installation chapter of this manual
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if you are curious why.
11.2.4 Startup. When you turn the HP on, it should reach over and grab the
pen (if any) in the left stall. If this doesn't happen, check your power
supply. 5. Hangup If your plotter fails to do anything when you think it
should, press F3 to terminate the plot, check power and cable connections, and
start again. If it continues to fail, contact your dealer.
If your plotter is working properly, the sequence of operations should be as
follows:
1. You complete entry into menu 5 by pressing F2. The Draftsman redraws the
current graph.
2. You are prompted to turn on the plotter and strike any key when ready. Up
to this point the plotter will be silently biding its time, doing nothing.
3. You are prompted to insert one or two pens and "strike any key when
ready". At this point the plotter should pick up one of the pens and start
to plot.
11.2.5 Restrictions and Special Features of Edit. One of the basic dif-
ferences between screen graphics and plotter graphics is this: If two images
overlap on the screen, the second simply erases part of the first. On paper,
however, ink is not so easily removed, and generation of the second image
produces ink on ink, which may not be desirable. Since The Draftsman allows
you to overwrite screen images in edit mode (menu 4.4), it provides a
mechanism for erasing ink, as follows:
1. If text overlays text, all but the top layer is ignored.
2. If a rectangle is erased using the E or e functions, anything lying under
the rectangle will not be plotted. For text, if even a part of a letter is
under the rectangle, the entire letter is ignored.
3. You can use up to 50 E's in a single graph. (More than this will not cause
an error, but are ignored.)
Two other features of edit are not duplicated on the plotter owing to the
complexity of the functions:
1. Move is not recognized on the plotter. You can move an image on the
screen, but when the plot is created, the image remains in its original
position.)
2. Paint is also ignored on the plotter.
11.2.6 Other Differences Between Screen and Plotter Graphics. When The
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Draftsman prepares to create a graph on the HP, it converts the aspect
ratio to 1.0, since one x unit on the plotter is equal to one y unit. If
you have previously modified the aspect ratio in menu 2, you may find that
text overlays your pie chart. If you plan to produce a plot on the HP, you
should therefore either:
1. leave the screen aspect ratio at 1.0. (Although your pies may not
appear round on the screen, they will be round on the HP); or
2. If you use edit to modify a pie chart, keep all modifications safely
away from the pie. A little experimentation will show you how much
"safely" is.
12. Save Screen/Data/Spec
This menu allows you to save your work to disk for later retrieval. The
menu is reproduced in the figure below:
---=== _T_a_b_l_e_ 1_2_: S_a_v_e_ S_c_r_e_e_n_/D_a_t_a_/S_p_e_c_ M_e_n_u__ ===---
6. SAVE SCREEN/DATA/SPEC Free: 32358
This menu allows you to save information to a disk file. This
can consist of a screen image, a data file, or a graph specification
(as entered in the 4. menus).
Type [screen, data, spec]: screen
Diskette file name [e.g., screen1.dat]:
If data, file number [1 to 3]: 1 and format [dif, data]: data
{some blank lines have been removed from this figure}
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
The fields are explained as follows:
12.1 S_c_r_e_e_n_
This is the current graph that you have drawn. Once saved, you can fetch it
later either to change it (in edit mode, menu 4.4) or to display it as part of
a slide show (menu 7).
12.2 D_a_t_a_
If you keyed in a data file, you may want to save it so that you can either
plot it again, or analyze it using another program such as 1-2-3.
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12.3 S_p_e_c_
This is is all the information which has be entered as part of menu 4 (note,
however, that the commands entered in edit mode are not saved). You can use
these specifications to plot new data later; they can be retrieved in menu 4.
See on-line help page 2.4 (or elsewhere in this manual) for more information.
12.4 D_i_s_k_e_t_t_e_ F_i_l_e_ N_a_m_e_
This is the name of the file to be saved. You can either enter a short name
with 8 characters or less (e.g., screen1), a qualified name (e.g.,
screen1.dat), or a name with a disk drive designation (e.g., b:screen1.dat).
You must use the last form if you want to save the file on other than the
default drive.
12.5 F_i_l_e_ N_u_m_b_e_r_ a_n_d_ F_o_r_m_a_t_
The file number is the number that was assigned in menu 3 (refer to online
help page 2.3 for more information on this). The file can be saved in either
DATA format or DIF format. There are reasons for using both formats. In DATA
format, your file takes up less space on disk and can be read (using the DOS
TYPE command). In DIF format, however, your file can be used as input to many
spreadsheets and other programs which accept the data interchange format. Note
that The Draftsman will always save a DIF file in column format.
13. Display Slide Show
This menu allows you to display information at a presentation or as part of a
sales demonstration. It is reproduced in the figure below:
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---=== _T_a_b_l_e_ 1_3_: S_l_i_d_e_ S_h_o_w_ M_e_n_u__ ===---
7. DISPLAY SLIDE SHOW Free: 32052
This menu allows you to produce a slide show, presenting up to 20 screen
images in a rotating sequence. Your screens must have been previously
created and saved as separate files using menu 6. Indicate the file names
using either option 1 or option 2 below.
Number of seconds to display each image: 10 [0 to 999]
(If you enter 0 seconds, you can manually control the slide
presentation. Refer to help for instructions.)
Option 1. Enter the starting screen number: , the ending screen: ,
and the disk drive: [a to f]. In this option, the screens
must have been saved with names screen1.dat, screen2.dat, etc.
Option 2. Enter the names of the disk files below.
1. 2. 3. 4.
5. 6. 7. 8.
9. 10. 11. 12.
13. 14. 15. 16.
17. 18. 19. 20.
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
13.1 T_i_m_e_
If you enter a non-zero value for the time, the slides will be presented in a
rotating sequence, with each slide displayed for the length of time you
specified. You end the slide show by typing any key. If you enter 0 seconds,
you manually control the slide show as follows:
1. space bar advances to the next slide. This is the fastest move, since The
Draftsman is always reading the next slide into memory while the current
slide is being displayed.
2. - backs up one slide.
3. 1,2,... 0 goes directly to slides 1,2, ... 10
4. Alt 1, ...Alt 0 goes directly to slides 11, ... 20
5. any other key exits the slide show.
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13.2 S_l_i_d_e_ N_a_m_e_s_
If you have saved your slides with names screen1.dat, screen2.dat, etc., you
can indicate the names of your slides using option 1. For example, to present
the slides screen23.dat through screen45.dat on drive A, enter 23, 45, and a
in the option 1 fields.
13.3 L_i_s_t_ F_i_l_e_ D_i_r_e_c_t_o_r_y_
This menu (see figure below) is used to list the contents of a disk (or dis-
kette) on a specified drive. It is most often used when you get a "file not
found" error. The sole input field is disk drive, which will normally be A or
B. Use F3 to exit the menu.
---=== _T_a_b_l_e_ 1_4_: L_i_s_t_ F_i_l_e_ D_i_r_e_c_t_o_r_y_ M_e_n_u__ ===---
8. LIST FILE DIRECTORY Free: 32041
Use this menu to determine the files saved on disk. Enter the letter
corresponding to the disk drive: a [a to f]
{some blank lines have been removed from this figure}
TYPE: F1 (Help!) F2 (Entry complete. Proceed) F3 (Return to previous menu)
-------------------------------------------------------
14. Error Messages
This chapter lists all error messages generated by The Draftsman, and provides
information on how to correct each error. Error messages appear on the bottom
line of your screen. If you press F1 when an error message is present, you
will enter help at the appropriate page of this chapter.
1_0_0_1_ A_n_ u_n_r_e_c_o_v_e_r_a_b_l_e_ e_r_r_o_r_ h_a_s_ o_c_c_u_r_r_e_d_. C_o_n_t_a_c_t_ y_o_u_r_ d_e_a_l_e_r_.. If you get
this message, try to recreate the problem and record the sequence of events
which led up to the error.
1_0_0_2_ T_h_e_ e_n_t_r_y_(s_) h_a_v_e_ t_o_ b_e_ n_u_m_b_e_r_s_ (w_i_t_h_o_u_t_ c_o_m_m_a_s_ o_r_ $ s_i_g_n_s_).. This means
that The Draftsman is expecting a number in the menu field. Good numbers: +23,
-10, 50,4 23.2, .000005, -14E23 (i.e., -14 times 10 to the 23rd power). Bad
numbers: xxx, 1,000, $5.00. If you think the field shouldn't have a number,2
go to the help for the explanation of the menu (menu n is described on page
2.n).
1_0_0_3_ T_h_e_ e_n_t_r_y_ i_s_ n_o_t_ s_p_e_l_l_e_d_ c_o_r_r_e_c_t_l_y_.. Check the list of choices. This
error will appear when you have to enter a choice from a specified list of
values. The Draftsman ignores differences due to capitalization, and sometimes
allows abbreviations, but usually wants the choice to be entered exactly.
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1_0_0_4_ T_h_e_r_e_ a_r_e_ t_o_o_ m_a_n_y_ v_a_l_u_e_s_ i_n_ t_h_e_ f_i_e_l_d_.. Some fields allow multiple
values to be entered, but, unless the menu indicates this, a field can contain
only one entry. If you do enter more than one value, adjacent values are
separated by commas and/or spaces. This message simply means that you have
more than the maximum number permitted.
1_0_0_5_ T_h_i_s_ f_i_e_l_d_ c_a_n_n_o_t_ b_e_ l_e_f_t_ b_l_a_n_k_.. You must enter something. In most
cases, this error will arise if you have erased a field that had an entry when
the menu was first displayed. If you are not sure what to enter, simply re-
store the original value.
1_0_0_6_ T_h_e_ n_u_m_b_e_r_ (o_r_ o_n_e_ o_f_ t_h_e_ n_u_m_b_e_r_s_) i_s_ t_o_o_ b_i_g_ o_r_ t_o_o_ s_m_a_l_l_.. The minimum
and maximum values permitted for the field are given in square brackets next
to the field. If you have entered multiple values in the field, all numbers
must be within the given range.
1_0_0_7_ T_h_e_r_e_ a_r_e_ n_o_ y_-v_a_l_u_e_s_ (n_u_m_e_r_i_c_ d_a_t_a_) i_n_ t_h_e_ i_n_p_u_t_ f_i_l_e_.. Every data file
must have at least two columns: one column of x's and one column of y's. The
x's are considered to be words, or character values (even if they contain
numbers), and the y's must be numeric.
1_0_0_8_ O_n_e_ o_f_ t_h_e_ y_-v_a_l_u_e_s_ i_n_ t_h_e_ i_n_p_u_t_ f_i_l_e_ i_s_ n_o_t_ n_u_m_e_r_i_c_.. Refer to error
message 1007.
1_0_0_9_ T_h_i_s_ x_-v_a_l_u_e_ d_o_e_s_ n_o_t_ a_p_p_e_a_r_ i_n_ t_h_e_ i_n_p_u_t_ f_i_l_e_.. The value in this field
must be one of the x values in your file, corresponding to the piece of the
pie you want to explode. Although The Draftsman ignores differences due to
capitalization, it cannot recognize abbreviations. If you want to look at your
file, go to menu 3 and select EDIT.
1_0_1_0_ T_h_i_s_ f_i_l_e_ h_a_s_ n_o_t_ b_e_e_n_ c_r_e_a_t_e_d_ y_e_t_.. To draw a pie, bar, or line graph,
you must have some data to be plotted. Go back to menu 3 to create a file.
1_0_1_1_ T_h_e_ f_i_l_e_ d_o_e_s_ n_o_t_ h_a_v_e_ t_h_i_s_ m_a_n_y_ c_o_l_u_m_n_s_.. This message tells you that
the y column you selected (or one of the columns, if you selected more than
one) is greater than the number of columns of y's in the file. While a file
can have up to five y columns, it need only have one.
1_0_1_2_ T_h_i_s_ c_o_l_u_m_n_ h_a_s_ n_e_g_a_t_i_v_e_ v_a_l_u_e_s_, w_h_i_c_h_ c_a_n_'t_ b_e_ p_i_e_-d_.. To draw a pie
chart, all of the y values must be greater than or equal to zero. Either
select another column, or go back to menu 3 to edit the file.
1_0_1_3_ T_h_i_s_ c_o_l_u_m_n_ h_a_s_ f_e_w_e_r_ t_h_a_n_ t_w_o_ p_o_s_i_t_i_v_e_ n_u_m_b_e_r_s_.. In order to draw a pie
chart, The Draftsman needs at least two slices with y values greater than
zero.
1_0_1_4_ I_f_ t_h_e_ s_i_z_e_ i_s_ g_i_v_e_n_, p_o_s_i_t_i_o_n_ - x_, y_ - m_u_s_t_ b_e_ g_i_v_e_n_ a_l_s_o_.. You need
not give a size for your graph; if you leave the size field blank, The
Draftsman will automatically determine the size your graph requires (refer to
the discussion of boxing in online help section 2.4.1). However, if you do
specify the size, you must give the position also, the x,y coordinates of the
upper left hand corner of the plot area. The x-coordinate is in the range 0-
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319, and the y-coordinate is in the range 0-199. The two numbers should be
separated by a space or a comma.
1_0_1_5_ T_h_e_ p_l_o_t_ a_r_e_a_ e_x_t_e_n_d_s_ b_e_y_o_n_d_ s_c_r_e_e_n_ s_i_z_e_.. This means that a square with
the size and position you gave won't fit on the screen. Recall that the posi-
tion is the coordinates of the upper left hand corner of the square.
1_0_1_6_ T_h_e_ p_l_o_t_ c_a_n_'t_ f_i_t_ i_n_ t_h_e_ s_i_z_e_ y_o_u_ g_a_v_e_.. Try boxing. Normally, you
should not specify a size for a chart. If the size field is left blank, The
Draftsman will automatically determine the minimum size required by the chart
(refer to the discussion of boxing in online help section 2.4.1). However, if
you return to make modifications to a chart you previously plotted, The
Draftsman will have inserted the size and position which was used. If your
modifications make your plot bigger (e.g., you might make the title longer),
you might get this error message. In this case, simply erase the size field
and let The Draftsman decide.
1_0_1_8_ T_h_i_s_ i_s_ a_ n_u_l_l_ g_r_a_p_h_. A_l_l_ y_'s_ a_r_e_ e_q_u_a_l_ t_o_ t_h_e_ b_a_s_e_l_i_n_e_.. This normally
means that all y's are equal to zero. You have probably either: 1) selected
the wrong data; file, 2) selected the wrong y column, or 3) created the file
incorrectly. Return to menu 3 and use EDIT to take a look at the file.
1_0_1_9_ T_h_e_ p_l_o_t_ i_s_ t_o_o_ b_i_g_ f_o_r_ t_h_e_ s_c_r_e_e_n_.. Shorten labels or values. This
problem can be corrected by: 1) shortening titles, labels, or footnotes, 2)
decreasing the minimum column width to 8, 3) decreasing the number of charac-
ters in the x values (e.g., use J, F, M instead of Jan, Feb,; Mar), or 4)
changing to high resolution (go to menu 2).
1_0_2_0_ N_o_ f_i_l_e_s_ w_e_r_e_ n_a_m_e_d_. Y_o_u_ m_u_s_t_ u_s_e_ a_t_ l_e_a_s_t_ o_n_e_ f_i_l_e_.. Disk files can be
named using either option 1 or option 2. Slide files are saved either using
menu 6 or in edit mode (menu 4.4) with the o command.
1_0_2_1_ Y_o_u_ c_a_n_'t_ h_a_v_e_ s_t_a_c_k_e_d_ b_a_r_s_ w_i_t_h_ n_e_g_a_t_i_v_e_ v_a_l_u_e_s_.. Normally, you use
stacked bars to show the relationship between parts of a whole. For example:
you might have sales from four divisions, stacked into a single column to
represent total company sales. Certainly you can't have a negative share, and
in any event The Draftsman can't draw it.
1_0_2_2_ O_n_e_ o_f_ t_h_e_ c_o_l_o_r_s_ y_o_u_ s_p_e_c_i_f_i_e_d_ i_s_ n_o_t_ v_a_l_i_d_.. The valid colors 0-15, or
a subset, are listed below the color field in the menu. For bar or line
charts, you can add 100 to a color number to obtain dot shading, or 200 for
line shading.
1_0_2_3_ N_o_ p_l_o_t_ h_a_s_ b_e_e_n_ c_r_e_a_t_e_d_ y_e_t_.. Use menus 3 and 4 to do so. This error
will arise if you attempt to generate a plot on the pen plotter before creat-
ing the plot on the screen. Note that you cannot plot a graph unless it has
been drawn in the current session. For example, you cannot fetch a screen
image from disk (using the i option in edit) and proceed to plot it.
1_0_2_4_ Y_o_u_ h_a_v_e_ r_u_n_ o_u_t_ o_f_ m_e_m_o_r_y_. U_n_r_e_c_o_v_e_r_a_b_l_e_ e_r_r_o_r_.. This error may arise
in drawing particuarly complex graphs. Try reducing the number of graph com-
ponents.
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1_0_3_1_ Y_o_u_ h_a_v_e_ r_u_n_ o_u_t_ o_f_ m_e_m_o_r_y_. S_a_v_e_ w_h_a_t_ y_o_u_ c_a_n_ a_n_d_ s_t_a_r_t_ a_g_a_i_n_.. This
error message may appear when constructing complex graphs. You can use menu 6
to save all data files, the current chart, and all graph specifications. Then
exit from The Draftsman by choosing 9 from the main menu.
1_0_3_2_ T_h_e_ f_i_l_e_ y_o_u_ n_a_m_e_d_ w_a_s_ n_o_t_ f_o_u_n_d_.. Could the drive be wrong? Unlike some
software packages, The Draftsman makes no assumptions about file names. For
example, if you have a file named MONTH.DAT, and you enter MONTH, the file
won't be located. If you don't enter a drive specification, The Draftsman
assumes that the file is on the current default drive (normally A). If your
file is not on this drive, you must enter a drive prefix. If you are ever
unsure what to enter, give the full name, e.g., B:MONTH.DAT.
1_0_3_3_ T_h_e_ d_i_s_k_ y_o_u_ t_r_i_e_d_ t_o_ s_a_v_e_ t_o_ i_s_ f_u_l_l_.. Insert another. Once The
Draftsman is loaded, you can remove the A diskette. You can then use the A
drive for all data files. If one becomes full (this will normally occur if you
save a lot of screen images; each one takes 4,000 - 10,000 bytes) you can
simply insert another.
1_0_3_4_ E_i_t_h_e_r_ a_ d_i_s_k_ d_r_i_v_e_ o_r_ t_h_e_ p_r_i_n_t_e_r_ i_s_ u_n_a_v_a_i_l_a_b_l_e_.. The Draftsman only
knows that some device is unavailable. You should be able to determine which
device is at fault. if you were using menu 5, the printer is needed, other-
wise, one of the disk drives is not ready.
1_0_3_5_ I_n_p_u_t_/O_u_p_u_t_ e_r_r_o_r_.. An error was encountered in transmitting data to or
from your disk. Your disk may be defective; try your last operation again.
1_0_3_6_ Y_o_u_ t_r_i_e_d_ t_o_ w_r_i_t_e_ t_o_ a_ p_r_o_t_e_c_t_e_d_ d_i_s_k_.. Disks are write-protected with
a shiny adhesize strip. This insures against accidental destruction of data.
If you have write-protected your program disk, then tried to save to it, this
error will occur. Probably you shouldn't be trying to write to such a disk.
1_0_3_7_ T_h_e_ f_i_l_e_ n_a_m_e_ y_o_u_ g_a_v_e_ i_s_ i_n_v_a_l_i_d_.. File names can have from one to
three parts, as follows: an optional drive designation (a:, b:, or c:), a
required primary name (1 to 8 characters consisting of letters and numbers),
and an optional qualifier (a period followed by 1 to 3 characters).
1_0_3_8_ T_h_e_ f_i_l_e_ y_o_u_ n_a_m_e_d_ i_s_ i_n_ a_n_ u_n_r_e_c_o_g_n_i_z_a_b_l_e_ f_o_r_m_a_t_.. This error will
arise for one of two reasons: 1) either you are attempting to read a DIF file
and the file is not in DIF format, or 2) you are attempting to read a
DRAFTSMAN spec file, and the file was not saved as a spec file. You probably
gave the wrong file name.
1_0_3_9_ T_h_e_ # o_f_ r_o_w_s_ (o_r_ c_o_l_u_m_n_s_) i_n_ t_h_e_ f_i_l_e_ i_s_ e_i_t_h_e_r_ 0_ o_r_ t_o_o_ l_a_r_g_e_.. A data
file can have at most 24 rows and 5 columns of y values. This error may arise
if you are reading a file which is not in the proper format.
15. Installation
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 35
______________________________________________________________________________
15.1 E_q_u_i_p_m_e_n_t_ R_e_q_u_i_r_e_d_
In order to use The Draftsman, you need the following minimum configuration:
1) two disk drives, 2) 128K of memory (160K is recommended), 3) the IBM
color/graphics monitor adapter or compatible adapter (although not necessarily
a color monitor) and 4) DOS 1.1 or higher.
15.2 F_o_r_ N_e_w_ C_o_m_p_u_t_e_r_ U_s_e_r_s_ O_n_l_y_
15.2.1 Diskette Care. Diskettes store both programs and data. If they are
damaged, all of the information on them may be lost. Here are some basic rules
to follow to prevent damage to your diskettes.
1. Loading: To load a diskette into a disk drive, carefully remove it from
its jacket, and insert it into the open disk drive door. The label should
go in last, and should face up (if your drive door is horizontal) or to
the left (if your door is vertical).
2. Labeling: Be certain to label all diskettes. Use a felt-tip pen. Place
labels only on the top side of the diskette at the end away from the oval
read-write surface.
3. Backup: Make backup copies of your master program disks before you begin
work; Put your master copy away in a safe place, and use the backup.
Backup your data diskettes daily. Label your masters "master", your work-
ing copies "working", and your extra backups "backup". Store backups and
masters in a separate location from that used to store working copies.
4. Storage: Keep all diskettes in their protective jackets when not in use,
and place them in a safe place away from heat, moisture, solvents,
cigarette ashes, dust, x-rays, and magnetic fields. Store diskettes verti-
cally; do not pack them into containers, or do anything that might crimp
them.
5. Handling: Only hold disketes by the label end. Never touch the exposed
surface of the disk with a finger or other object. Never fold or bend a
diskette.
15.3 M_a_k_e_ a_ B_a_c_k_u_p_ C_o_p_y_
To make a backup of your program disk, follow these steps:
1. Insert a blank disk in drive B:, your DOS disk in drive A:. Turn the
computer on.
2. Enter the time and date. At the A> , do a directory of the disk in drive
B: to make sure it is blank or contains files you do not care about.
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 36
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A>DIR B:
3. Format the disk in drive B:, transferring the operating system at the same
time. Enter:
A>FORMAT B:/S
4. Now copy The Draftsman to drive B:. Remove your DOS diskette from A: and
insert your The Draftsman disk in A:. Copy all files, as follows:
A>COPY *.* B:/v
5. Proceed to the next section, modifying your working copy of The Draftsman.
15.4 I_n_v_o_k_i_n_g_ T_h_e_ D_r_a_f_t_s_m_a_n_
Invoking The Draftsman requires three steps:
1. Boot DOS from drive A.
2. The files for The Draftsman are on one or two disks. You should make
working copies of the originals and put the originals in a safe place.
Refer to your DOS manual for instructions on making copies of diskettes.
The working copy of the The Draftsman diskette marked A should also be
formatted with DOS (use FORMAT with the /s option). This will eliminate
some disk switching later.
3. Put the disk marked A in the A drive and the file marked B in the B drive.
Type DRAWMAN and you're off and running. It takes a few seconds for The
Draftsman to load its files, so be patient. Once the MAIN MENU is dis-
played, you can remove the disk from drive A and insert another disk
containing (or to receive) data.
If you have double sided drives, a hard disk, or an electronic disk, you can
change the configuration above, but you need to understand what files comprise
The Draftsman and what they're used for. FILE.DAT may need to be modified.
(See below.)
15.5 T_h_e_ D_r_a_f_t_s_m_a_n_ F_i_l_e_s_
1. DRAWMAN.EXE This is main program for The Draftsman. Once the program is
loaded and the main menu appears, the diskette containing this file can be
removed.
2. FILE.DAT This is a pointer file which gives the names and locations of the
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 37
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remaining five files. This file contains five records, discussed in a
later section. If you change your configuration, FILE.DAT must be edited.
It need not remain resident after The Draftsman begins execution.
3. MENU.DAT This contains information about the menus. It need not remain
resident.
4. HELP.DAT This contains help. It must remain resident.
5. VIO.DAT This file contains program segments which may be loaded during
execution. It must remain resident.
6. ERROR.DAT This file contains the error messages. It need not remain resi-
dent.
7. WORK.DAT This is used as a work file when using the HP plotter or when
producing a slide show. It need not be resident.
8. DRAWMAN.DOC This is this manual. It need not be on the program or data
disks. You will want to include it when you share The Draftsman with a
friend.
15.6 M_o_d_i_f_y_ F_I_L_E_.D_A_T_
The Draftsman may be run from either a floppy or your hard disk. Instructions
for both options are provided below.
FILE.DAT specifies where DRAWMAN should look for the other files. You may view
it by entering: A>TYPE FILE.DAT It looks like this:
---=== _T_a_b_l_e_ 1_5_: F_I_L_E_.D_A_T__ ===---
n:menu.dat (n should be c if you wish to run from
n:help.dat your hard disk. n should be a if you
n:vio.dat plan to run from drive a. Use an editor
n:error.dat to make the changes you may need to
n:work.dat in FILE.DAT)
-------------------------------------------------------
Note that the file VIO.DAT is V-I(eye, not one)-O(oh, not zero).
15.6.1 Running The Draftsman From a Floppy. Unless your floppy disk can only
hold 320 Kb, you can place all of The Draftsman files on a single floppy. If
you want to run The Draftsman from a 360K floppy, FILE.DAT should look like
this:
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 38
______________________________________________________________________________
---=== _T_a_b_l_e_ 1_6_: F_I_L_E_.D_A_T_ f_o_r_ F_l_o_p_p_y_-B_a_s_e_d_ O_p_e_r_a_t_i_o_n__ ===---
a:menu.dat
a:help.dat
a:vio.dat
a:error.dat
a:work.dat
-------------------------------------------------------
You can use your word processor to create this file.
If you want to run The Draftsman on a floppy with only 320K (DOS 1.1 and
earlier), you will need to place one or more of the above files on drive B:.
Drive A: must contain DRAWMAN.EXE and FILE.DAT. All other files may go in
drive B: if you wish. If you wish to do this, change a: to b: in each of the
five FILE.DAT file references shown above. Your new FILE.DAT can look like
that shown below:
a:menu.dat
b:help.dat
b:vio.dat
a:error.dat
a:work.dat
After you have modified FILE.DAT as needed to tell The Draftsman where to look
for program files, and before running The Draftsman, place a write-protect tab
on the notch of your working program disk, to prevent accidents to any of The
Draftsman programs.
Before beginning work with The Draftsman, be certain you have a formatted data
diskette for use in drive B:
15.6.2 Running The Draftsman from a Hard Disk. The Draftsman will run much
faster from a hard disk, particularly during slide show operation. To run from
a hard disk, I would suggest that you follow these steps:
1. Create a directory called DRAWMAN.
C:MD\DRAWMAN
2. Enter the new DRAWMAN directory:
C:CD\DRAWMAN
3. Copy all files for The Draftsman to this directory:
C:copy a:*.* /v
4. Edit FILE.DAT, if necessary, to read as follows:
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 39
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c:menu.dat
c:help.dat
c:vio.dat
c:error.dat
c:work.dat
15.7 F_o_r_ U_s_e_r_s_ w_i_t_h_ M_o_n_o_c_h_r_o_m_e_ M_o_n_i_t_o_r_s_
The Draftsman is configured for a color monitor. On some monochrome (amber or
green) monitors, the display is unreadable after booting. You can remedy this
problem by changing the color combinations used by the program. Here is the
sequence you must enter:
DRAWMAN (this will load The Draftsman)
2 (select menu option 2, Define Environment)
F2 (move into this menu)
RETURN (skip the first question)
RETURN (skip the second question)
RETURN (skip the third question)
07 (change text color to white)
RETURN (move to next question)
15 (change background color to hi-intensity white)
RETURN (move to next question)
15 (change foreground color to hi-intensity white)
RETURN (move to next question)
0 (change to black)
RETURN (move to next question)
0 (change to black)
RETURN (move to next question)
F2 (accept your changes and return to main menu)
If The Draftsman is still difficult to read on your monitor, repeat steps 2-17
above, but substitute 15 for 07, and 07 for 15.
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 40
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15.8 A_s_s_u_r_i_n_g_ Y_o_u_ H_a_v_e_ a_ F_u_l_l_ C_o_p_y_ o_f_ T_h_e_ D_r_a_f_t_s_m_a_n_
---=== _T_a_b_l_e_ 1_7_: F_i_l_e_s_ R_e_q_u_i_r_e_d_ b_y_ T_h_e_ D_r_a_f_t_s_m_a_n__ ===---
The Draftsman requires these files for operation:
DRAWMAN EXE 100096 - the main program
HELP DAT 64512 - a file of help messages
VIO DAT 92160 - additional program segments
MENU DAT 15360 - information about the menus
ERROR DAT 1920 - error messages
WORK DAT 16384 - a work file used for slide shows, plotting
FILE DAT 60 - a pointer file
-------------------------------------------------------
15.9 I_n_s_t_a_l_l_i_n_g_ a_ M_o_u_s_e_ D_r_i_v_e_r_
You can install a driver for the Mouse Systems mouse by copying the MOUSESYS
program to your Draftsman disk, and entering mousesys/r. Here is a simple
batch file that does the job, and explains the operation of the Mouse Systems
mouse with The Draftsman:
---=== _T_a_b_l_e_ 1_8_: M_o_u_s_e_ I_n_s_t_a_l_l_a_t_i_o_n_ B_a_t_c_h_ F_i_l_e__ ===---
echo off
mousesys/r
echo Your Mouse Systems mouse has now been installed to work with
echo The Draftsman.
echo .
echo Button 1 is the same as F1 (context-sensitive help)
echo Button 2 is the same as F2 (forward to next screen)
echo Button 3 is the same as F3 (back to last screen)
echo .
echo Up and Down movements will move between menu items.
echo Left and Right movements will move within a menu item.
echo .
echo In Plot mode, all mouse motions will translate to cursor
echo motions.
echo In Plot mode, you may fine tune the mouse sensitivity with
echo the < and > keys, return to normal with =
pause Have fun!
drawman.exe
-------------------------------------------------------
15.10 H_P_ 7_4_7_0_A_ P_l_o_t_t_e_r_
The switch settings on the plotter should be as follows:
0 0 0 1 1 0 0 0
S1 S2 Y US B4 B3 B2 B1
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 41
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This setting indicates no parity (S1=0), 8 1/2 x 11 paper (US), and 2400 BAUD
data rate (the B's).
16. Support for Users
Since you did not pay for The Draftsman, limited support for the product
should be expected.
16.1 2_4_-H_o_u_r_ B_B_S_ S_u_p_p_o_r_t_
Some support may be obtained from a bulletin board (BBS) which you may call
with your computer. The number is (202) 686-5360. It supports 300/1200 baud
operation, and operates 24 hours a day, 7 days a week. There is no charge for
accessing the BBS.
One feature of the board will be product updates and enhancements. The current
version of the product may be downloaded from this board. Any improvements to
this manual will also be available from this board. I expect to have a number
of boiler-plate slide libraries available for your download, as well.
Another feature of this board will be general problem-solving, tips for ad-
vanced use, and the like. If you have any problem using The Draftsman (program
errors, for instance) or if you have suggestions for improvements of the
program or this manual, call the board and leave a message.
16.2 S_u_p_p_o_r_t_ f_o_r_ R_e_g_i_s_t_e_r_e_d_ U_s_e_r_s_
If you send a contribution for $25 or more, or send a note assuring me that
you have distributed The Draftsman to 5 or more other users, I will add your
name as a registered owner of The Draftsman. Registered users will be added to
the newsletter mailing list, and will be notified when slide libraries and
program enhancements become available.
16.3 S_o_u_r_c_e_ C_o_d_e_ A_v_a_i_l_a_b_l_e_
Source code for The Draftsman is available for $2000. The fee grants you the
right to make any changes or enhancements you wish for use within your or-
ganization. It does not grant you the right, however, to sell The Draftsman.
16.4 D_i_s_t_r_i_b_u_t_i_o_n_ C_o_n_d_i_t_i_o_n_s_
The Draftsman is distributed with these conditions:
1. David Stang holds the copyright. No permission to modify any of The
Draftsman programs is granted.
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(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman Page 42
______________________________________________________________________________
2. The Draftsman is not to be sold. No consideration is to be paid for its
distribution, except for nominal copying charges.
3. The Draftsman is to be shared freely with anyone who may find it of
benefit.
4. Happy users, who find The Draftsman of value, should consider sending a
contribution to David Stang c/o Hire Education, 3631 Jenifer St NW,
Washington DC 20015
16.5 H_i_s_t_o_r_y_ o_f_ T_h_e_ D_r_a_f_t_s_m_a_n_
The Draftsman was written by Jan Gombert while employed by David Stang's
company Starware. The Draftsman enjoyed some commercial success (Plantronics
licensed a version of it for their graphics card; it was favorably reviewed in
many micro magazines; a large number of copies of the program were sold at
$200), but Starware did not. Since completing The Draftsman, Jan has formed
Softwriters, a software house best known for Halo and Dr. Halo. David now
earns his living by giving seminars on microcomputers. They plan to share
evenly in any contributions received from the freeware distribution of The
Draftsman.
______________________________________________________________________________
(c) 1985 by David J. Stang Please Reproduce!
User Manual for The Draftsman
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Index for User Manual for The Draftsman
+ ..................................................................... 2
+ Command (Legends) .................................................. 23
- ..................................................................... 2
- Command - Slide Show ............................................... 30
1-2-3 as Data Source ................................................. 12
1001 An unrecoverable error has occurred. Contact your dealer. ....... 31
1002 The entry(s) have to be numbers (without commas or $ signs). .... 31
1003 The entry is not spelled correctly. ............................. 31
1004 There are too many values in the field. ......................... 32
1005 This field cannot be left blank. ................................ 32
1006 The number (or one of the numbers) is too big or too small. ..... 32
1007 There are no y-values (numeric data) in the input file. ......... 32
1008 One of the y-values in the input file is not numeric. ........... 32
1009 This x-value does not appear in the input file. ................. 32
1010 This file has not been created yet. ............................. 32
1011 The file does not have this many columns. ....................... 32
1012 This column has negative values, which can't be pie-d. .......... 32
1013 This column has fewer than two positive numbers. ................ 32
1014 If the size is given, position - x, y - must be given also. ..... 32
1015 The plot area extends beyond screen size. ....................... 33
1016 The plot can't fit in the size you gave. ........................ 33
1018 This is a null graph. All y's are equal to the baseline. ........ 33
1019 The plot is too big for the screen. ............................. 33
1020 No files were named. You must use at least one file. ............ 33
1021 You can't have stacked bars with negative values. ............... 33
1022 One of the colors you specified is not valid. ................... 33
1023 No plot has been created yet. ................................... 33
1024 You have run out of memory. Unrecoverable error. ................ 33
1031 You have run out of memory. Save what you can and start again. .. 34
1032 The file you named was not found. ............................... 34
1033 The disk you tried to save to is full. .......................... 34
1034 Either a disk drive or the printer is unavailable. .............. 34
1035 Input/Ouput error. .............................................. 34
1036 You tried to write to a protected disk. ......................... 34
1037 The file name you gave is invalid. .............................. 34
1038 The file you named is in an unrecognizable format. .............. 34
1039 The # of rows (or columns) in the file is either 0 or too large. 34
24-Hour BBS Support .................................................. 41
< Command ............................................................ 21
= Command ............................................................ 21
> Command ............................................................ 21
a Command ............................................................ 21
Add a Legend ......................................................... 22
Add Text ............................................................. 21
Amdek Color II ........................................................ 7
Aspect Ratio - Plotter ............................................... 28
Aspect Ratio - Printer ............................................... 25
Assuring You Have a Full Copy of The Draftsman ....................... 39
B Command ............................................................ 22
b Command ............................................................ 22
Back Up your Screen to Disk .......................................... 23
Backup ............................................................... 35
Backups - Making ..................................................... 35
User Manual for The Draftsman
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Bar Chart Menu ....................................................... 16
Bar Chart Specifications ............................................. 16
Bar Colors ........................................................... 17
Bar Format ........................................................... 17
Bar Width ............................................................ 18
Baseline Value ....................................................... 18
BBS Support .......................................................... 41
Boxing ............................................................... 15
c Command ............................................................ 23
Change Color ......................................................... 22
Chart Size and Position .............................................. 18
Chart Size and Position (boxing) ..................................... 15
Clustered Bars ....................................................... 17
Comma Delimited Files ................................................. 9
Connect Points ....................................................... 19
Constructing a Graph .................................................. 2
Ctrl-Break ........................................................... 14
Ctrl-End .............................................................. 4
Cursor Down ........................................................... 3
Cursor left/right ..................................................... 4
Cursor Motion Keys .................................................... 3
Cursor Up ............................................................. 3
d Command ............................................................ 21
Data ................................................................. 28
DATA .................................................................. 9
Data Entry Menu ....................................................... 9
Data File ............................................................ 15
Data File ............................................................ 18
Define Environment .................................................... 6
Define Environment Menu ............................................... 6
Del ................................................................... 4
DIF ................................................................... 9
DIF Creation from 1-2-3 .............................................. 12
Disk Full ............................................................ 34
Diskette Care ........................................................ 35
Diskette File Name ................................................... 29
Display Slide Show ................................................... 29
Distribution Conditions .............................................. 41
Draw a Circle (or Oval) .............................................. 23
Draw a Flowchart ..................................................... 23
Draw a Line .......................................................... 21
Draw a Rectangle ..................................................... 22
Draw an Arrow ........................................................ 21
DRAWMAN.DOC .......................................................... 37
DRAWMAN.EXE .......................................................... 36
DRAWMAN.EXE .......................................................... 38
E Command ............................................................ 24
e Command ............................................................ 24
E Command - Plotting ................................................. 27
e Command - Plotting ................................................. 27
Edit ................................................................. 20
Edit .................................................................. 8
Edit Command Summary ................................................. 20
Edit:Filen ........................................................... 11
Enclose Chart in Box ................................................. 17
Enter (Return) ........................................................ 3
User Manual for The Draftsman
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Epson ................................................................ 25
Equipment Required ................................................... 34
Erase a Line ......................................................... 24
Erase a Region ....................................................... 24
Error Messages ....................................................... 31
ERROR.DAT ............................................................ 37
Execute Saved Edit Commands .......................................... 21
Explode .............................................................. 15
f Command ............................................................ 22
F1 Function Key ...................................................... 21
F1 Function Key ....................................................... 3
F2 Function Key ....................................................... 3
F3 Function Key ....................................................... 3
F4 Function Key ...................................................... 13
F5 Function Key ...................................................... 21
F6 Function Key ...................................................... 22
Features of The Draftsman ............................................. 1
Field Editing Keys .................................................... 3
Fields in Menus ....................................................... 3
File Directories - Listing ........................................... 31
File Formats ......................................................... 34
File Names ........................................................... 11
File Names ........................................................... 34
File Not Found ....................................................... 34
File Number .......................................................... 10
File Number and Format ............................................... 29
FILE.DAT ............................................................. 36
FILE.DAT ............................................................. 37
FILE.DAT ............................................................. 37
FILE.DAT ............................................................. 38
FILE.DAT for Floppy-Based Operation .................................. 38
Files Required by The Draftsman ...................................... 40
Find Out Where You Are ............................................... 21
For New Computer Users Only .......................................... 35
For Users with Monochrome Monitors ................................... 39
Free Computer Memory Indicator ........................................ 4
General Overview ...................................................... 2
General Plot Specifications .......................................... 12
General Plot Specifications Menu ..................................... 13
Get Help ............................................................. 21
Graphics Resolution ................................................... 6
Graphing Values from 1-2-3 ........................................... 11
H Command ............................................................ 22
h Command ............................................................ 22
Handling Disks ....................................................... 35
Hard Disk Operation .................................................. 38
HELP.DAT ............................................................. 37
Hi (graphics resolution) .............................................. 6
History of The Draftsman ............................................. 42
Horizontal Reference Value ........................................... 17
HP 7470A Plotter ..................................................... 40
HP-7470 .............................................................. 25
i Command ............................................................ 23
Input ................................................................ 26
Ins ................................................................... 4
Installation ......................................................... 34
User Manual for The Draftsman
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Installing a Mouse Driver ............................................ 40
Invoking The Draftsman ............................................... 36
l Command ............................................................ 21
Labeling Disks ....................................................... 35
Leave Edit ........................................................... 21
Legend Creation ...................................................... 23
Line Graph Menu ...................................................... 19
Line Graph Specifications ............................................ 18
Line Markers ......................................................... 19
List File Directory .................................................. 31
List File Directory Menu ............................................. 31
Lo (graphics resolution) .............................................. 6
m Command ............................................................ 24
Main Menu ............................................................. 5
Make a Backup Copy ................................................... 35
Markers for Lines .................................................... 19
Memory - Reducing Requirements ........................................ 4
Memory Problems ...................................................... 33
Memory Problems ...................................................... 34
MENU.DAT ............................................................. 37
Menus ................................................................. 2
Minimum Column Width ................................................. 18
Modify Existing File Size? ........................................... 11
Modify FILE.DAT ...................................................... 37
Monochrome Monitors .................................................. 39
Mouse Installation Batch File ........................................ 40
Mouse Systems Mouse .................................................. 40
Move ................................................................. 21
Move a Section of the Plot to a Different Location ................... 24
Moved Images - Plotting .............................................. 27
Name of File ......................................................... 11
Number of x Values, Number of y Values for Each x Value .............. 10
o Command ............................................................ 23
Orientation .......................................................... 25
Other Differences Between Screen and Plotter Graphics ................ 27
P Command ............................................................ 23
Paint a Region ....................................................... 23
Paint Command - Plotting ............................................. 27
Palette ............................................................... 7
Pie Chart Menu ....................................................... 14
Pie Chart Specifications ............................................. 14
Pie Charts ........................................................... 11
Pie Colors ........................................................... 15
Place a Dot .......................................................... 21
Plotting - Stopping .................................................. 26
Position of Charts ................................................... 15
Print Aspect Ratio ................................................... 25
Printer/Plotter Menu ................................................. 25
Produce Hard Copy Output ............................................. 24
Restrictions and Special Features of Edit ............................ 27
Retrieve a Screen from Disk .......................................... 23
Retrieving Saved Plots ............................................... 26
Return Key ............................................................ 3
Running The Draftsman From a Floppy .................................. 37
Running The Draftsman from a Hard Disk ............................... 38
s Command ............................................................ 22
User Manual for The Draftsman
______________________________________________________________________________
Sample Data File (Comma Delimited) ................................... 10
Save Screen/Data/Spec ................................................ 28
Save Screen/Data/Spec Menu ........................................... 28
Screen ............................................................... 28
Screen Aspect Ratio ................................................... 7
Screen Not Readable - Solution ....................................... 39
SCREENX.DAT File Names ............................................... 31
Separating Multiple Values ............................................ 4
Shading Patterns ..................................................... 17
Size of Charts ....................................................... 15
Slide Names .......................................................... 30
Slide Show - Manual Control of Pace .................................. 30
Slide Show Menu ...................................................... 30
Some General Notes on Menus ........................................... 4
Source Code Available ................................................ 41
Source of Data ........................................................ 8
Space Bar Command .................................................... 30
Spec ................................................................. 28
Specify Input ......................................................... 7
Specify Input Menu .................................................... 8
Stacked Bars ......................................................... 17
Startup .............................................................. 27
Step Size ............................................................ 21
Storing Disks ........................................................ 35
Support for Registered Users ......................................... 41
Support for Users .................................................... 41
Switch Settings ...................................................... 26
The Draftsman Files .................................................. 36
The Main Menu ......................................................... 5
Time ................................................................. 30
Title and Footnote Fields ............................................ 15
Title, Footnote ...................................................... 17
Unreadable Screens ................................................... 39
Using Help ............................................................ 1
VIO.DAT .............................................................. 37
W Command ............................................................ 22
w Command ............................................................ 22
WORK.DAT ............................................................. 37
Write Your Name in Longhand .......................................... 22
Write-Protected ...................................................... 34
x ..................................................................... 2
X axis - meaning ..................................................... 10
X-label .............................................................. 17
Y axis - meaning ..................................................... 10
Y column ............................................................. 15
Y-columns ............................................................ 18
Y-label .............................................................. 17